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heatmap_layer_factory.hpp
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1 #pragma once
2 
4 
5 namespace mbgl {
6 
8 protected:
9  const style::LayerTypeInfo* getTypeInfo() const noexcept final;
10  std::unique_ptr<style::Layer> createLayer(const std::string& id, const style::conversion::Convertible& value) noexcept final;
11  std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<Immutable<style::LayerProperties>>&) noexcept final;
12  std::unique_ptr<RenderLayer> createRenderLayer(Immutable<style::Layer::Impl>) noexcept final;
13 };
14 
15 } // namespace mbgl
std::unique_ptr< Bucket > createBucket(const BucketParameters &, const std::vector< Immutable< style::LayerProperties >> &) noexcept final
Returns a new Bucket instance on success call; returns nullptr otherwise.
const style::LayerTypeInfo * getTypeInfo() const noexcept final
Returns the layer type data.
std::unique_ptr< RenderLayer > createRenderLayer(Immutable< style::Layer::Impl >) noexcept final
Returns a new RenderLayer instance.
std::unique_ptr< style::Layer > createLayer(const std::string &id, const style::conversion::Convertible &value) noexcept final
Returns a new Layer instance on success call; returns nullptr otherwise.
The LayerFactory abstract class.
Definition: actor.hpp:15
Definition: tile_id.hpp:256