MBGL_CONSTEXPR bool operator&(MapDebugOptions lhs, MapDebugOptions rhs)
MBGL_CONSTEXPR MapDebugOptions & operator|=(MapDebugOptions &lhs, MapDebugOptions rhs)
@ Continuous
continually updating map
@ Static
a once-off still image of an arbitrary viewport
@ Tile
a once-off still image of a single tile
MBGL_CONSTEXPR MapDebugOptions operator|(MapDebugOptions lhs, MapDebugOptions rhs)
MBGL_CONSTEXPR MapDebugOptions operator~(MapDebugOptions value)
MBGL_CONSTEXPR MapDebugOptions & operator&=(MapDebugOptions &lhs, MapDebugOptions rhs)
constexpr auto underlying_type(T t) -> typename std::underlying_type_t< T >