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MapLibre Native Core
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#include <string_view>#include <type_traits>Go to the source code of this file.
Classes | |
| class | mbgl::gfx::Shader |
A shader is used as the base class for all programs across any supported backend API. Shaders are registered with a gfx::ShaderRegistry instance. More... | |
Namespaces | |
| mbgl | |
| mbgl::gfx | |
Variables | |
| template<typename T > | |
| constexpr bool | mbgl::gfx::is_shader_v |