MapLibre Native Core
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#include <string_view>
#include <type_traits>
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Classes | |
class | mbgl::gfx::Shader |
A shader is used as the base class for all programs across any supported backend API. Shaders are registered with a gfx::ShaderRegistry instance. More... | |
Namespaces | |
mbgl | |
mbgl::gfx | |
Variables | |
template<typename T > | |
constexpr bool | mbgl::gfx::is_shader_v |