MapLibre Native Core
shader_manifest.hpp
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// Generated code, do not modify this file!
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// Generated on 2023-04-05T16:25:15.886Z by mwilsnd using shaders/generate_shader_code.js
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#pragma once
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#include <
mbgl/shaders/shader_source.hpp
>
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#ifdef MBGL_RENDER_BACKEND_OPENGL
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#include <
mbgl/shaders/gl/prelude.hpp
>
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#include <
mbgl/shaders/gl/background.hpp
>
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#include <
mbgl/shaders/gl/background_pattern.hpp
>
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#include <
mbgl/shaders/gl/circle.hpp
>
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#include <
mbgl/shaders/gl/clipping_mask.hpp
>
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#include <
mbgl/shaders/gl/collision_box.hpp
>
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#include <
mbgl/shaders/gl/collision_circle.hpp
>
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#include <
mbgl/shaders/gl/debug.hpp
>
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#include <
mbgl/shaders/gl/fill_extrusion_pattern.hpp
>
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#include <
mbgl/shaders/gl/fill_extrusion.hpp
>
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#include <
mbgl/shaders/gl/fill_outline_pattern.hpp
>
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#include <
mbgl/shaders/gl/fill_outline.hpp
>
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#include <
mbgl/shaders/gl/fill_pattern.hpp
>
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#include <
mbgl/shaders/gl/fill.hpp
>
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#include <
mbgl/shaders/gl/heatmap_texture.hpp
>
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#include <
mbgl/shaders/gl/heatmap.hpp
>
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#include <
mbgl/shaders/gl/hillshade_prepare.hpp
>
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#include <
mbgl/shaders/gl/hillshade.hpp
>
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#include <
mbgl/shaders/gl/line_gradient.hpp
>
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#include <
mbgl/shaders/gl/line_pattern.hpp
>
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#include <
mbgl/shaders/gl/line_sdf.hpp
>
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#include <
mbgl/shaders/gl/line.hpp
>
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#include <
mbgl/shaders/gl/raster.hpp
>
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#include <
mbgl/shaders/gl/symbol_icon.hpp
>
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#include <
mbgl/shaders/gl/symbol_sdf_text.hpp
>
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#include <
mbgl/shaders/gl/symbol_sdf_icon.hpp
>
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#include <
mbgl/shaders/gl/symbol_text_and_icon.hpp
>
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#endif
background.hpp
background_pattern.hpp
circle.hpp
clipping_mask.hpp
collision_box.hpp
collision_circle.hpp
debug.hpp
fill.hpp
fill_extrusion.hpp
fill_extrusion_pattern.hpp
fill_outline.hpp
fill_outline_pattern.hpp
fill_pattern.hpp
heatmap.hpp
heatmap_texture.hpp
hillshade.hpp
hillshade_prepare.hpp
line.hpp
line_gradient.hpp
line_pattern.hpp
line_sdf.hpp
prelude.hpp
raster.hpp
shader_source.hpp
symbol_icon.hpp
symbol_sdf_icon.hpp
symbol_sdf_text.hpp
symbol_text_and_icon.hpp
include
mbgl
shaders
shader_manifest.hpp
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