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enum class | mbgl::shaders::BuiltIn {
mbgl::shaders::None
, mbgl::shaders::Prelude
, mbgl::shaders::BackgroundProgram
, mbgl::shaders::BackgroundPatternProgram
,
mbgl::shaders::CircleProgram
, mbgl::shaders::ClippingMaskProgram
, mbgl::shaders::CollisionBoxProgram
, mbgl::shaders::CollisionCircleProgram
,
mbgl::shaders::DebugProgram
, mbgl::shaders::FillExtrusionPatternProgram
, mbgl::shaders::FillExtrusionProgram
, mbgl::shaders::FillOutlinePatternProgram
,
mbgl::shaders::FillOutlineProgram
, mbgl::shaders::FillPatternProgram
, mbgl::shaders::FillProgram
, mbgl::shaders::HeatmapTextureProgram
,
mbgl::shaders::HeatmapProgram
, mbgl::shaders::HillshadePrepareProgram
, mbgl::shaders::HillshadeProgram
, mbgl::shaders::LineGradientProgram
,
mbgl::shaders::LinePatternProgram
, mbgl::shaders::LineSDFProgram
, mbgl::shaders::LineProgram
, mbgl::shaders::RasterProgram
,
mbgl::shaders::SymbolIconProgram
, mbgl::shaders::SymbolSDFTextProgram
, mbgl::shaders::SymbolSDFIconProgram
, mbgl::shaders::SymbolTextAndIconProgram
} |
| This enum is used with the ShaderSource template to select source code for the desired program and graphics back-end. More...
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