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MapLibre Native Core
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#include <mbgl/gfx/shader.hpp>#include <memory>#include <mutex>#include <shared_mutex>#include <unordered_map>Go to the source code of this file.
Classes | |
| class | mbgl::gfx::ShaderRegistry |
| A ShaderRegistry contains a collection of gfx::Shader instances. Using the registry, shaders may be dynamically registered or replaced at runtime. More... | |
Namespaces | |
| mbgl | |
| mbgl::gfx | |