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tile_necessity.hpp
Go to the documentation of this file.
1
#pragma once
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namespace
mbgl
{
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// Tiles can have two states: optional or required.
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// - optional means that only low-cost actions should be taken to obtain the data
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// (e.g. load from cache, but accept stale data)
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// - required means that every effort should be taken to obtain the data (e.g. load
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// from internet and keep the data fresh if it expires)
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enum class
TileNecessity
: bool {
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Optional
=
false
,
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Required
=
true
,
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};
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}
// namespace mbgl
mbgl
Definition:
actor.hpp:15
mbgl::TileNecessity
TileNecessity
Definition:
tile_necessity.hpp:10
mbgl::TileNecessity::Required
@ Required
mbgl::TileNecessity::Optional
@ Optional
include
mbgl
tile
tile_necessity.hpp
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