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vectors.hpp
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1 #pragma once
2 
3 #include <array>
4 
5 namespace mbgl {
6 
7 using vec2 = std::array<double, 2>;
8 using vec3 = std::array<double, 3>;
9 using vec3f = std::array<float, 3>;
10 using vec3i = std::array<int, 3>;
11 using vec4 = std::array<double, 4>;
12 
13 } // namespace mbgl
Definition: actor.hpp:15
std::array< double, 2 > vec2
Definition: vectors.hpp:7
std::array< float, 3 > vec3f
Definition: vectors.hpp:9
std::array< double, 4 > vec4
Definition: vectors.hpp:11
std::array< double, 3 > vec3
Definition: vectors.hpp:8
std::array< int, 3 > vec3i
Definition: vectors.hpp:10