pub struct Camera {
position: Point2<f64>,
yaw: Rad<f64>,
pitch: Rad<f64>,
roll: Rad<f64>,
}
Fields§
§position: Point2<f64>
§yaw: Rad<f64>
§pitch: Rad<f64>
§roll: Rad<f64>
Implementations§
source§impl Camera
impl Camera
pub fn new<V: Into<Point2<f64>>, Y: Into<Rad<f64>>, P: Into<Rad<f64>>>( position: V, yaw: Y, pitch: P ) -> Self
pub fn calc_matrix(&self, camera_height: f64) -> Matrix4<f64>
pub fn position(&self) -> Point2<f64>
pub fn get_yaw(&self) -> Rad<f64>
pub fn yaw<P: Into<Rad<f64>>>(&mut self, delta: P)
pub fn get_roll(&self) -> Rad<f64>
pub fn roll<P: Into<Rad<f64>>>(&mut self, delta: P)
pub fn get_pitch(&self) -> Rad<f64>
pub fn pitch<P: Into<Rad<f64>>>(&mut self, delta: P)
pub fn move_relative(&mut self, delta: Vector2<f64>)
pub fn move_to(&mut self, new_position: Point2<f64>)
pub fn position_vector(&self) -> Vector2<f64>
pub fn to_3d(&self, camera_height: f64) -> Point3<f64>
pub fn set_yaw<P: Into<Rad<f64>>>(&mut self, yaw: P)
pub fn set_pitch<P: Into<Rad<f64>>>(&mut self, pitch: P)
pub fn set_roll<P: Into<Rad<f64>>>(&mut self, roll: P)
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Camera
impl RefUnwindSafe for Camera
impl Send for Camera
impl Sync for Camera
impl Unpin for Camera
impl UnwindSafe for Camera
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