Struct maplibre::render::camera::Perspective
source · pub struct Perspective {
fovy: Rad<f64>,
}Fields§
§fovy: Rad<f64>Implementations§
source§impl Perspective
impl Perspective
pub fn new<F: Into<Rad<f64>>>(fovy: F) -> Self
pub fn fovy(&self) -> Rad<f64>
pub fn fovx(&self, width: f64, height: f64) -> Rad<f64>
pub fn y_tan(&self) -> f64
pub fn x_tan(&self, width: f64, height: f64) -> f64
pub fn offset_x(&self, center_offset: Point2<f64>, width: f64) -> f64
pub fn offset_y(&self, center_offset: Point2<f64>, height: f64) -> f64
pub fn calc_matrix(&self, aspect: f64, near_z: f64, far_z: f64) -> Matrix4<f64>
pub fn calc_matrix_with_center( &self, width: f64, height: f64, near_z: f64, far_z: f64, center_offset: Point2<f64> ) -> Matrix4<f64>
Auto Trait Implementations§
impl Freeze for Perspective
impl RefUnwindSafe for Perspective
impl Send for Perspective
impl Sync for Perspective
impl Unpin for Perspective
impl UnwindSafe for Perspective
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