Struct maplibre::render::render_phase::DrawState
source · pub struct DrawState<C, P> {
phantom_p: PhantomData<P>,
phantom_c: PhantomData<C>,
}
Fields§
§phantom_p: PhantomData<P>
§phantom_c: PhantomData<C>
Implementations§
Trait Implementations§
source§impl<P, C> Draw<P> for DrawState<P, C>where
P: PhaseItem + 'static,
C: RenderCommand<P> + 'static,
impl<P, C> Draw<P> for DrawState<P, C>where
P: PhaseItem + 'static,
C: RenderCommand<P> + 'static,
source§fn draw<'w>(&self, pass: &mut TrackedRenderPass<'w>, world: &'w World, item: &P)
fn draw<'w>(&self, pass: &mut TrackedRenderPass<'w>, world: &'w World, item: &P)
Prepares data for the wrapped RenderCommand
and then renders it.
Auto Trait Implementations§
impl<C, P> Freeze for DrawState<C, P>
impl<C, P> RefUnwindSafe for DrawState<C, P>where
P: RefUnwindSafe,
C: RefUnwindSafe,
impl<C, P> Send for DrawState<C, P>
impl<C, P> Sync for DrawState<C, P>
impl<C, P> Unpin for DrawState<C, P>
impl<C, P> UnwindSafe for DrawState<C, P>where
P: UnwindSafe,
C: UnwindSafe,
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source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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T: Any,
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T: Any,
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impl<T> DowncastSync for T
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
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source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
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