Struct maplibre::render::render_phase::RenderPhase
source · pub struct RenderPhase<I: PhaseItem> {
items: Vec<I>,
}
Expand description
A resource to collect and sort draw requests for specific PhaseItems
.
Fields§
§items: Vec<I>
Implementations§
Trait Implementations§
source§impl<I: PhaseItem> Default for RenderPhase<I>
impl<I: PhaseItem> Default for RenderPhase<I>
source§impl<'a, I: PhaseItem> IntoIterator for &'a RenderPhase<I>
impl<'a, I: PhaseItem> IntoIterator for &'a RenderPhase<I>
Auto Trait Implementations§
impl<I> Freeze for RenderPhase<I>
impl<I> RefUnwindSafe for RenderPhase<I>where
I: RefUnwindSafe,
impl<I> Send for RenderPhase<I>where
I: Send,
impl<I> Sync for RenderPhase<I>where
I: Sync,
impl<I> Unpin for RenderPhase<I>where
I: Unpin,
impl<I> UnwindSafe for RenderPhase<I>where
I: UnwindSafe,
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source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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Convert
Box<dyn Trait>
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Rc<Trait>
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’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
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Converts self
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variant of Either<Self, Self>
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returns true
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Converts self
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