Struct maplibre::render::resource::tile_pipeline::TilePipeline
source · pub struct TilePipeline {
name: Cow<'static, str>,
depth_stencil_enabled: bool,
update_stencil: bool,
debug_stencil: bool,
wireframe: bool,
msaa: bool,
raster: bool,
settings: RendererSettings,
vertex_state: VertexState,
fragment_state: FragmentState,
}Fields§
§name: Cow<'static, str>§depth_stencil_enabled: boolIs the depth stencil used?
update_stencil: boolThis pipeline updates the stenctil
debug_stencil: boolForce a write and ignore stencil
wireframe: bool§msaa: bool§raster: bool§settings: RendererSettings§vertex_state: VertexState§fragment_state: FragmentStateImplementations§
source§impl TilePipeline
impl TilePipeline
pub fn new( name: Cow<'static, str>, settings: RendererSettings, vertex_state: VertexState, fragment_state: FragmentState, depth_stencil_enabled: bool, update_stencil: bool, debug_stencil: bool, wireframe: bool, multisampling: bool, raster: bool ) -> Self
Trait Implementations§
source§impl RenderPipeline for TilePipeline
impl RenderPipeline for TilePipeline
Auto Trait Implementations§
impl Freeze for TilePipeline
impl RefUnwindSafe for TilePipeline
impl Send for TilePipeline
impl Sync for TilePipeline
impl Unpin for TilePipeline
impl UnwindSafe for TilePipeline
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T: ?Sized,
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