Module maplibre::render::resource

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Utilities which holds references to GPU-owned. Usually a resource is a wrapper which makes using buffers or textures simpler.

Modules§

  • buffer 🔒
  • pipeline 🔒
    Utility for creating RenderPipelines
  • shader 🔒
    Utilities for creating shader states.
  • surface 🔒
    Utilities for handling surfaces which can be either headless or headed. A headed surface has a handle to a window. A headless surface renders to a texture.
  • texture 🔒
    Utility for a texture view which can either be created by a TextureView or SurfaceTexture
  • Utility for declaring pipelines.
  • A render pass which allows tracking, for example using a tracing framework.

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