Struct maplibre::render::shaders::ShaderCamera
source · #[repr(C)]pub struct ShaderCamera {
view_proj: Mat4x4f32,
view_position: Vec4f32,
}
Fields§
§view_proj: Mat4x4f32
§view_position: Vec4f32
Implementations§
Trait Implementations§
source§impl Clone for ShaderCamera
impl Clone for ShaderCamera
source§fn clone(&self) -> ShaderCamera
fn clone(&self) -> ShaderCamera
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Default for ShaderCamera
impl Default for ShaderCamera
impl Copy for ShaderCamera
impl Pod for ShaderCamera
Auto Trait Implementations§
impl Freeze for ShaderCamera
impl RefUnwindSafe for ShaderCamera
impl Send for ShaderCamera
impl Sync for ShaderCamera
impl Unpin for ShaderCamera
impl UnwindSafe for ShaderCamera
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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T: AnyBitPattern,
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§type Bits = T
type Bits = T
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fn is_valid_bit_pattern(_bits: &T) -> bool
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T: Any,
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impl<T> DowncastSync for T
§impl<T> Instrument for T
impl<T> Instrument for T
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source§impl<T> IntoEither for T
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source§fn into_either(self, into_left: bool) -> Either<Self, Self>
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Converts self
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