Struct maplibre::render::shaders::ShaderFeatureStyle
source · #[repr(C)]pub struct ShaderFeatureStyle {
pub color: Vec4f32,
}Fields§
§color: Vec4f32Trait Implementations§
source§impl Clone for ShaderFeatureStyle
impl Clone for ShaderFeatureStyle
source§fn clone(&self) -> ShaderFeatureStyle
fn clone(&self) -> ShaderFeatureStyle
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for ShaderFeatureStyle
impl Debug for ShaderFeatureStyle
impl Copy for ShaderFeatureStyle
impl Pod for ShaderFeatureStyle
Auto Trait Implementations§
impl Freeze for ShaderFeatureStyle
impl RefUnwindSafe for ShaderFeatureStyle
impl Send for ShaderFeatureStyle
impl Sync for ShaderFeatureStyle
impl Unpin for ShaderFeatureStyle
impl UnwindSafe for ShaderFeatureStyle
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source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
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T: AnyBitPattern,
§type Bits = T
type Bits = T
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source§impl<T> IntoEither for T
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source§fn into_either(self, into_left: bool) -> Either<Self, Self>
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