#[repr(C)]pub struct ShaderSymbolVertexNew {
pub a_pos_offset: [i32; 4],
pub a_data: [u32; 4],
pub a_pixeloffset: [i32; 4],
}Fields§
§a_pos_offset: [i32; 4]§a_data: [u32; 4]§a_pixeloffset: [i32; 4]Implementations§
Source§impl ShaderSymbolVertexNew
impl ShaderSymbolVertexNew
pub fn new(vertex: &SymbolVertex) -> Self
Trait Implementations§
Source§impl Clone for ShaderSymbolVertexNew
impl Clone for ShaderSymbolVertexNew
Source§fn clone(&self) -> ShaderSymbolVertexNew
fn clone(&self) -> ShaderSymbolVertexNew
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for ShaderSymbolVertexNew
impl Pod for ShaderSymbolVertexNew
Auto Trait Implementations§
impl Freeze for ShaderSymbolVertexNew
impl RefUnwindSafe for ShaderSymbolVertexNew
impl Send for ShaderSymbolVertexNew
impl Sync for ShaderSymbolVertexNew
impl Unpin for ShaderSymbolVertexNew
impl UnwindSafe for ShaderSymbolVertexNew
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
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T: AnyBitPattern,
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§type Bits = T
type Bits = T
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