Struct maplibre::render::shaders::ShaderTextureVertex
source · #[repr(C)]pub struct ShaderTextureVertex {
pub position: Vec2f32,
pub tex_coords: Vec2f32,
}
Fields§
§position: Vec2f32
§tex_coords: Vec2f32
Implementations§
Trait Implementations§
source§impl Clone for ShaderTextureVertex
impl Clone for ShaderTextureVertex
source§fn clone(&self) -> ShaderTextureVertex
fn clone(&self) -> ShaderTextureVertex
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Default for ShaderTextureVertex
impl Default for ShaderTextureVertex
impl Copy for ShaderTextureVertex
impl Pod for ShaderTextureVertex
Auto Trait Implementations§
impl Freeze for ShaderTextureVertex
impl RefUnwindSafe for ShaderTextureVertex
impl Send for ShaderTextureVertex
impl Sync for ShaderTextureVertex
impl Unpin for ShaderTextureVertex
impl UnwindSafe for ShaderTextureVertex
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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T: AnyBitPattern,
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T: AnyBitPattern,
§type Bits = T
type Bits = T
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fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
bits
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T: Any,
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impl<T> DowncastSync for T
§impl<T> Instrument for T
impl<T> Instrument for T
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§fn in_current_span(self) -> Instrumented<Self>
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source§impl<T> IntoEither for T
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source§fn into_either(self, into_left: bool) -> Either<Self, Self>
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Converts self
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