Struct maplibre::render::shaders::TileMaskShader
source · pub struct TileMaskShader {
pub format: TextureFormat,
pub draw_colors: bool,
pub debug_lines: bool,
}Fields§
§format: TextureFormat§draw_colors: bool§debug_lines: boolTrait Implementations§
source§impl Shader for TileMaskShader
impl Shader for TileMaskShader
fn describe_vertex(&self) -> VertexState
fn describe_fragment(&self) -> FragmentState
Auto Trait Implementations§
impl Freeze for TileMaskShader
impl RefUnwindSafe for TileMaskShader
impl Send for TileMaskShader
impl Sync for TileMaskShader
impl Unpin for TileMaskShader
impl UnwindSafe for TileMaskShader
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