pub struct RingIndex {
tree_index: BTreeMap<Quadkey, RingIndexEntry>,
linear_index: VecDeque<Quadkey>,
}
Fields§
§tree_index: BTreeMap<Quadkey, RingIndexEntry>
§linear_index: VecDeque<Quadkey>
Implementations§
source§impl RingIndex
impl RingIndex
pub fn new() -> Self
pub fn clear(&mut self)
pub fn front(&self) -> Option<&IndexEntry>
pub fn back(&self) -> Option<&IndexEntry>
pub fn get_layers( &self, coords: WorldTileCoords ) -> Option<&VecDeque<IndexEntry>>
pub fn iter( &self ) -> impl Iterator<Item = impl Iterator<Item = &IndexEntry>> + '_
fn pop_front(&mut self) -> Option<IndexEntry>
fn push_back(&mut self, entry: IndexEntry)
fn make_room( &mut self, new_data: BufferAddress, typ: BackingBufferType, inner_size: BufferAddress ) -> Range<BufferAddress>
fn find_largest_gap( &self, typ: BackingBufferType, inner_size: BufferAddress ) -> Range<BufferAddress>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for RingIndex
impl RefUnwindSafe for RingIndex
impl Send for RingIndex
impl Sync for RingIndex
impl Unpin for RingIndex
impl UnwindSafe for RingIndex
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T: ?Sized,
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T: ?Sized,
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