Module vector

Source

Modulesยง

populate_world_system ๐Ÿ”’
process_vector ๐Ÿ”’
queue_system ๐Ÿ”’
Queues PhaseItems for rendering.
render_commands ๐Ÿ”’
Specifies the instructions which are going to be sent to the GPU. Render commands can be concatenated into a new render command which executes multiple instruction sets.
request_system ๐Ÿ”’
Requests tiles which are currently in view
resource ๐Ÿ”’
resource_system ๐Ÿ”’
Prepares GPU-owned resources by initializing them if they are uninitialized or out-of-date.
tessellation
Tessellation for lines and polygons is implemented here.
transferables ๐Ÿ”’
upload_system ๐Ÿ”’
Uploads data to the GPU which is needed for rendering.

Structsยง

AvailableVectorLayerBucket
DefaultVectorTransferables
LinePipeline ๐Ÿ”’
MissingVectorLayerBucket
ProcessVectorContext
VectorLayerBucketComponent
VectorPipeline ๐Ÿ”’
VectorPlugin
VectorTileRequest
A request for a tile at the given coordinates and in the given layers.
VectorTilesDone ๐Ÿ”’

Enumsยง

ProcessVectorError
VectorLayerBucket

Traitsยง

LayerIndexed
LayerMissing
LayerTessellated
SymbolLayerTessellated
TileTessellated
VectorTransferables

Functionsยง

process_vector_tile

Type Aliasesยง

VectorBufferPool