pub struct AvailableVectorLayerBucket {
pub coords: WorldTileCoords,
pub source_layer: String,
pub style_layer_id: String,
pub buffer: OverAlignedVertexBuffer<ShaderVertex, IndexDataType>,
pub feature_indices: Vec<u32>,
pub feature_colors: Vec<[f32; 4]>,
}Fields§
§coords: WorldTileCoords§source_layer: String§style_layer_id: String§buffer: OverAlignedVertexBuffer<ShaderVertex, IndexDataType>§feature_indices: Vec<u32>Holds for each feature the count of indices.
feature_colors: Vec<[f32; 4]>Auto Trait Implementations§
impl Freeze for AvailableVectorLayerBucket
impl RefUnwindSafe for AvailableVectorLayerBucket
impl Send for AvailableVectorLayerBucket
impl Sync for AvailableVectorLayerBucket
impl Unpin for AvailableVectorLayerBucket
impl UnsafeUnpin for AvailableVectorLayerBucket
impl UnwindSafe for AvailableVectorLayerBucket
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