fn upload_tessellated_layer(
buffer_pool: &mut VectorBufferPool,
_device: &Device,
queue: &Queue,
tiles: &mut Tiles,
style: &Style,
view_region: &ViewRegion,
zoom: f32,
)fn upload_tessellated_layer(
buffer_pool: &mut VectorBufferPool,
_device: &Device,
queue: &Queue,
tiles: &mut Tiles,
style: &Style,
view_region: &ViewRegion,
zoom: f32,
)