My name is Birk Skyum, and I’m a co-founder of MapLibre. It’s a privilege to work with so many passionate and talented contributors, and I’m grateful for the progress we’ve made together as a community. I’m truly honored to serve yet another term on the governing board and help keep our open stack, and our shared vision, moving forward.
My approach is simple: focus on what brings the most long-term strategic value to MapLibre and its users. Here’s a snapshot of some things I’ve worked on this past year.
Feature development:
Maintenance tasks:
Community contributions:
My goal is simple: make MapLibre the highest-quality, most widely adopted map rendering stack in the world. I’m excited about what’s ahead and want to help keep our momentum going:
Push GL JS forward with Luma.gl for WebGL2 and WebGPU support
Help Native strengthen Vulkan/Metal support and remove blockers for broader industry adoption
Move forward an additional WebGPU backed on Native, aimed at the web target, for long-term strategic reasons.
Explore new Native features (like Globe or Terrain) to close the gap with GL JS
Improve support for AR/VR and 3D engines
Improve support for in-car navigation (e.g. upgrade Qt SDK, C FFI)
See the MapLibre Tile format adopted in real-world cases
Support Martin in delivering server-rendering with MapLibre Native
Experiment with AI tools for repetitive or time-consuming tasks to boost productivity
To help us stay ahead of the curve, I plan to keep experimenting with emerging tech and share what I learn with the board:
MapLibre Native in the Browser – Last year, we got Native running in the browser with WebAssembly (demo). There’s lots of room to improve performance and build paths, so my next focus is a WebGL2 build for the drawables renderer, right after the Qt SDK refactor lands. I think we can have WebGL2 ready before year’s end, and then WebGPU is up next.
MapLibre GL JS Beyond the Browser – Once GL JS is fully migrated to luma.gl, I’d like to explore its potential outside the browser, such as for server rendering or desktop/mobile apps.
August was a busy month for the MapLibre community. From welcoming new Voting Members as part of the Governing Board election process to new releases across key projects, there is plenty of progress to celebrate. First and foremost, we extend our gratitude to for continuing, and increasing their sponsorship…
Sep 4, 2025
As we step into 2025, we want to start with a heartfelt thank you to AWS for renewing their sponsorship for MapLibre. Their ongoing commitment since 2022 has played a vital role in the growth, and strengthening of our global community. In addition to AWS, we want to extend our…
Feb 3, 2025
New people have joined the MapLibre Team. Please give them a warm welcome! Isaac Besora has joined MapLibre as Graphics Engineer. His initial focus will be improvements in MapLibre GL JS in particular in the areas of Terrain 3D and the new Globe feature. Isaac brings expertise in graphics programming…
Oct 4, 2024
Mappedin joins the MapLibre Sponsorship Program at the Silver tier. With a yearly of USD $10,000, Mappedin supports the maintenance of MapLibre’s codebases and ensures a stable future for the project. By supporting MapLibre, Mappedin strengthens the open-source maps ecosystem and makes its map rendering technology available to everyone.
Mar 26, 2024
This release is a big step for MapLibre GL JS! With more than 500 commits, and almost a year in the making, version 3.0.0 is surely our best release yet. Lots of features, performance improvement, bug fixes and a few potentially breaking changes that were necessary, to keep the project…
May 23, 2023