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background_pattern.hpp
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1 // Generated code, do not modify this file!
2 // Generated on 2023-04-05T16:25:15.886Z by mwilsnd using shaders/generate_shader_code.js
3 
4 #pragma once
6 
7 namespace mbgl {
8 namespace shaders {
9 
11  static constexpr const char* vertex = R"(uniform mat4 u_matrix;
12 uniform vec2 u_pattern_size_a;
13 uniform vec2 u_pattern_size_b;
14 uniform vec2 u_pixel_coord_upper;
15 uniform vec2 u_pixel_coord_lower;
16 uniform float u_scale_a;
17 uniform float u_scale_b;
18 uniform float u_tile_units_to_pixels;
19 
20 layout (location = 0) in vec2 a_pos;
21 out vec2 v_pos_a;
22 out vec2 v_pos_b;
23 
24 void main() {
25  gl_Position = u_matrix * vec4(a_pos, 0, 1);
26 
27  v_pos_a = get_pattern_pos(u_pixel_coord_upper, u_pixel_coord_lower, u_scale_a * u_pattern_size_a, u_tile_units_to_pixels, a_pos);
28  v_pos_b = get_pattern_pos(u_pixel_coord_upper, u_pixel_coord_lower, u_scale_b * u_pattern_size_b, u_tile_units_to_pixels, a_pos);
29 }
30 )";
31  static constexpr const char* fragment = R"(uniform vec2 u_pattern_tl_a;
32 uniform vec2 u_pattern_br_a;
33 uniform vec2 u_pattern_tl_b;
34 uniform vec2 u_pattern_br_b;
35 uniform vec2 u_texsize;
36 uniform float u_mix;
37 uniform float u_opacity;
38 
39 uniform sampler2D u_image;
40 
41 in vec2 v_pos_a;
42 in vec2 v_pos_b;
43 
44 void main() {
45  vec2 imagecoord = mod(v_pos_a, 1.0);
46  vec2 pos = mix(u_pattern_tl_a / u_texsize, u_pattern_br_a / u_texsize, imagecoord);
47  vec4 color1 = texture(u_image, pos);
48 
49  vec2 imagecoord_b = mod(v_pos_b, 1.0);
50  vec2 pos2 = mix(u_pattern_tl_b / u_texsize, u_pattern_br_b / u_texsize, imagecoord_b);
51  vec4 color2 = texture(u_image, pos2);
52 
53  fragColor = mix(color1, color2, u_mix) * u_opacity;
54 
55 #ifdef OVERDRAW_INSPECTOR
56  fragColor = vec4(1.0);
57 #endif
58 }
59 )";
60 };
61 
62 } // namespace shaders
63 } // namespace mbgl
@ OpenGL
The OpenGL API backend.
BuiltIn
This enum is used with the ShaderSource template to select source code for the desired program and gr...
Definition: actor.hpp:15
Select shader source based on a program type and a desired graphics API.