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clipping_mask.hpp
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1 // Generated code, do not modify this file!
2 // Generated on 2023-04-05T16:25:15.886Z by mwilsnd using shaders/generate_shader_code.js
3 
4 #pragma once
6 
7 namespace mbgl {
8 namespace shaders {
9 
11  static constexpr const char* vertex = R"(layout (location = 0) in vec2 a_pos;
12 
13 uniform mat4 u_matrix;
14 
15 void main() {
16  gl_Position = u_matrix * vec4(a_pos, 0, 1);
17 }
18 )";
19  static constexpr const char* fragment = R"(void main() {
20  fragColor = vec4(1.0);
21 }
22 )";
23 };
24 
25 } // namespace shaders
26 } // namespace mbgl
@ OpenGL
The OpenGL API backend.
BuiltIn
This enum is used with the ShaderSource template to select source code for the desired program and gr...
Definition: actor.hpp:15
Select shader source based on a program type and a desired graphics API.