pub struct RenderContext<'d> {
pub device: &'d Device,
pub command_encoder: CommandEncoder,
}
Expand description
The context with all information required to interact with the GPU.
The [Device
] is used to create render resources and the
the [CommandEncoder
] is used to record a series of GPU operations.
Fields§
§device: &'d Device
§command_encoder: CommandEncoder
Auto Trait Implementations§
impl<'d> Freeze for RenderContext<'d>
impl<'d> !RefUnwindSafe for RenderContext<'d>
impl<'d> Send for RenderContext<'d>
impl<'d> Sync for RenderContext<'d>
impl<'d> Unpin for RenderContext<'d>
impl<'d> !UnwindSafe for RenderContext<'d>
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