Modules§
Structs§
- A
Nodewithout any inputs, outputs and subgraphs, which does nothing when run. Used (as a label) to bundle multiple dependencies into one inside theRenderGraph. - A
Nodewhich acts as an entry point for aRenderGraphwith custom inputs. It has the same input and output slots and simply copies them over when run. - A
Nodeidentifier. It automatically generates its own random uuid. - The internal representation of a
Node, with all data required by theRenderGraph. - The context with all information required to interact with the GPU.
- The render graph configures the modular, parallel and re-usable render logic. It is a retained and stateless (nodes itself my have their internal state) structure, which can not be modified while it is executed by the graph runner.
- The context with all graph information required to run a
Node. This context is created for each node by theRenderGraphRunner. - A command that signals the graph runner to run the sub graph corresponding to the
namewith the specifiedinputsnext. - The internal representation of a slot, which specifies its
SlotTypeand name.
Enums§
- An edge, which connects two
Nodesin aRenderGraph. - A
SlotLabelis used to reference a slot by either its name or index inside theRenderGraph. - Describes the render resources created (output) or used (input) by the render
Nodes.
Traits§
- A render node that can be added to a
RenderGraph.