Structs§
- Edges
- A collection of input and output
Edgesfor aNode. - Empty
Node - A
Nodewithout any inputs, outputs and subgraphs, which does nothing when run. Used (as a label) to bundle multiple dependencies into one inside theRenderGraph. - NodeId
- A
Nodeidentifier. It automatically generates its own random uuid. - Node
State - The internal representation of a
Node, with all data required by theRenderGraph. - Render
Context - The context with all information required to interact with the GPU.
Enums§
- Node
Label - A
NodeLabelis used to reference aNodeStateby either its name orNodeIdinside theRenderGraph. - Node
RunError
Traits§
- Node
- A render node that can be added to a
RenderGraph.