pub struct TranslucentItem {
pub draw_function: Box<dyn Draw<TranslucentItem>>,
pub index: u32,
pub style_layer: String,
pub tile: Tile,
pub source_shape: TileShape,
}Fields§
§draw_function: Box<dyn Draw<TranslucentItem>>§index: u32§style_layer: String§tile: Tile§source_shape: TileShapeTrait Implementations§
Source§impl PhaseItem for TranslucentItem
impl PhaseItem for TranslucentItem
Source§fn sort_key(&self) -> Self::SortKey
fn sort_key(&self) -> Self::SortKey
Determines the order in which the items are drawn during the corresponding
RenderPhase.fn draw_function(&self) -> &dyn Draw<TranslucentItem>
Source§impl RenderCommand<TranslucentItem> for DrawSymbol
impl RenderCommand<TranslucentItem> for DrawSymbol
Source§fn render<'w>(
world: &'w World,
item: &TranslucentItem,
pass: &mut TrackedRenderPass<'w>,
) -> RenderCommandResult
fn render<'w>( world: &'w World, item: &TranslucentItem, pass: &mut TrackedRenderPass<'w>, ) -> RenderCommandResult
Renders the
PhaseItem by issuing draw calls via the TrackedRenderPass.Auto Trait Implementations§
impl Freeze for TranslucentItem
impl !RefUnwindSafe for TranslucentItem
impl !Send for TranslucentItem
impl !Sync for TranslucentItem
impl Unpin for TranslucentItem
impl !UnwindSafe for TranslucentItem
Blanket Implementations§
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T: ?Sized,
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T: ?Sized,
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T: Any,
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Source§impl<T> IntoEither for T
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Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
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self into a Left variant of Either<Self, Self>
if into_left is true.
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if into_left(&self) returns true.
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