pub struct Surface {
size: PhysicalSize,
head: Head,
}
Fields§
§size: PhysicalSize
§head: Head
Implementations§
source§impl Surface
impl Surface
pub fn from_surface<MW>(
surface: Surface<'static>,
adapter: &Adapter,
window: &MW,
settings: &RendererSettings
) -> Selfwhere
MW: MapWindow + HeadedMapWindow,
pub fn from_image<MW>(
device: &Device,
window: &MW,
settings: &RendererSettings
) -> Selfwhere
MW: MapWindow,
pub fn surface_format(&self) -> TextureFormat
pub fn create_view(&self, device: &Device) -> TextureView
pub fn size(&self) -> PhysicalSize
pub fn resize(&mut self, size: PhysicalSize)
pub fn reconfigure(&mut self, device: &Device)
pub fn recreate<MW>(
&mut self,
window: &MW,
instance: &Instance
) -> Result<(), RenderError>where
MW: MapWindow + HeadedMapWindow,
pub fn head(&self) -> &Head
pub fn head_mut(&mut self) -> &mut Head
pub fn is_multisampling_supported(&self, msaa: Msaa) -> bool
Auto Trait Implementations§
impl !Freeze for Surface
impl !RefUnwindSafe for Surface
impl Send for Surface
impl Sync for Surface
impl Unpin for Surface
impl !UnwindSafe for Surface
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source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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T: Any,
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source§impl<T> IntoEither for T
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source§fn into_either(self, into_left: bool) -> Either<Self, Self>
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