Struct maplibre::render::resource::WindowHead
source · pub struct WindowHead {
surface: Surface<'static>,
size: PhysicalSize,
texture_format: TextureFormat,
present_mode: PresentMode,
texture_format_features: TextureFormatFeatures,
}Fields§
§surface: Surface<'static>§size: PhysicalSize§texture_format: TextureFormat§present_mode: PresentMode§texture_format_features: TextureFormatFeaturesImplementations§
source§impl WindowHead
impl WindowHead
pub fn resize_and_configure(&mut self, width: u32, height: u32, device: &Device)
pub fn configure(&self, device: &Device)
pub fn recreate_surface<MW>(
&mut self,
window: &MW,
instance: &Instance
) -> Result<(), RenderError>where
MW: MapWindow + HeadedMapWindow,
pub fn surface(&self) -> &Surface<'_>
Trait Implementations§
source§impl HasChanged for WindowHead
impl HasChanged for WindowHead
Auto Trait Implementations§
impl !Freeze for WindowHead
impl !RefUnwindSafe for WindowHead
impl Send for WindowHead
impl Sync for WindowHead
impl Unpin for WindowHead
impl !UnwindSafe for WindowHead
Blanket Implementations§
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T: ?Sized,
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