Struct maplibre::render::shaders::ShaderGlobals
source · #[repr(C)]pub struct ShaderGlobals {
camera: ShaderCamera,
}
Fields§
§camera: ShaderCamera
Implementations§
source§impl ShaderGlobals
impl ShaderGlobals
pub fn new(camera_uniform: ShaderCamera) -> Self
Trait Implementations§
source§impl Clone for ShaderGlobals
impl Clone for ShaderGlobals
source§fn clone(&self) -> ShaderGlobals
fn clone(&self) -> ShaderGlobals
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for ShaderGlobals
impl Pod for ShaderGlobals
Auto Trait Implementations§
impl Freeze for ShaderGlobals
impl RefUnwindSafe for ShaderGlobals
impl Send for ShaderGlobals
impl Sync for ShaderGlobals
impl Unpin for ShaderGlobals
impl UnwindSafe for ShaderGlobals
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source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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T: AnyBitPattern,
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§type Bits = T
type Bits = T
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fn is_valid_bit_pattern(_bits: &T) -> bool
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source§impl<T> IntoEither for T
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source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
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