#[repr(C)]pub struct ShaderSymbolVertex {
pub position: [f32; 3],
pub text_anchor: [f32; 3],
pub tex_coords: [f32; 2],
pub color: [u8; 4],
pub is_glyph: u32,
}Fields§
§position: [f32; 3]§text_anchor: [f32; 3]§tex_coords: [f32; 2]§color: [u8; 4]§is_glyph: u32Trait Implementations§
Source§impl Clone for ShaderSymbolVertex
impl Clone for ShaderSymbolVertex
Source§fn clone(&self) -> ShaderSymbolVertex
fn clone(&self) -> ShaderSymbolVertex
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FillVertexConstructor<ShaderSymbolVertex> for SymbolVertexBuilder
impl FillVertexConstructor<ShaderSymbolVertex> for SymbolVertexBuilder
fn new_vertex(&mut self, vertex: FillVertex<'_>) -> ShaderSymbolVertex
impl Copy for ShaderSymbolVertex
impl Pod for ShaderSymbolVertex
Auto Trait Implementations§
impl Freeze for ShaderSymbolVertex
impl RefUnwindSafe for ShaderSymbolVertex
impl Send for ShaderSymbolVertex
impl Sync for ShaderSymbolVertex
impl Unpin for ShaderSymbolVertex
impl UnwindSafe for ShaderSymbolVertex
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
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§type Bits = T
type Bits = T
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