pub struct SymbolVertexBuilder {
pub glyph_anchor: [f32; 3],
pub text_anchor: [f32; 3],
pub texture_dimensions: (f32, f32),
pub sprite_dimensions: (f32, f32),
pub sprite_offset: (f32, f32),
pub glyph: bool,
pub color: [u8; 4],
}Fields§
§glyph_anchor: [f32; 3]Where is the top-left anchor of the glyph box
text_anchor: [f32; 3]Where is the top-left anchor of the text box
texture_dimensions: (f32, f32)Size of sprite-sheet * font_scale
sprite_dimensions: (f32, f32)Size of individual glyph * font_scale
sprite_offset: (f32, f32)where in the sheet is the sprite * font_scale
glyph: bool§color: [u8; 4]Trait Implementations§
Source§impl FillVertexConstructor<ShaderSymbolVertex> for SymbolVertexBuilder
impl FillVertexConstructor<ShaderSymbolVertex> for SymbolVertexBuilder
fn new_vertex(&mut self, vertex: FillVertex<'_>) -> ShaderSymbolVertex
Auto Trait Implementations§
impl Freeze for SymbolVertexBuilder
impl RefUnwindSafe for SymbolVertexBuilder
impl Send for SymbolVertexBuilder
impl Sync for SymbolVertexBuilder
impl Unpin for SymbolVertexBuilder
impl UnwindSafe for SymbolVertexBuilder
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