Struct maplibre::render::RenderResources
source · pub struct RenderResources {
pub surface: Surface,
pub render_target: Eventually<TextureView>,
pub depth_texture: Eventually<Texture>,
pub multisampling_texture: Eventually<Option<Texture>>,
}
Fields§
§surface: Surface
§render_target: Eventually<TextureView>
§depth_texture: Eventually<Texture>
§multisampling_texture: Eventually<Option<Texture>>
Implementations§
source§impl RenderResources
impl RenderResources
pub fn new(surface: Surface) -> Self
pub fn recreate_surface<MW>(
&mut self,
window: &MW,
instance: &Instance
) -> Result<(), RenderError>where
MW: MapWindow + HeadedMapWindow,
pub fn surface(&self) -> &Surface
Auto Trait Implementations§
impl !Freeze for RenderResources
impl !RefUnwindSafe for RenderResources
impl Send for RenderResources
impl Sync for RenderResources
impl Unpin for RenderResources
impl !UnwindSafe for RenderResources
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