Struct maplibre::vector::process_vector::ProcessVectorContext
source · pub struct ProcessVectorContext<T: VectorTransferables, C: Context> {
context: C,
phantom_t: PhantomData<T>,
}Fields§
§context: C§phantom_t: PhantomData<T>Implementations§
source§impl<T: VectorTransferables, C: Context> ProcessVectorContext<T, C>
impl<T: VectorTransferables, C: Context> ProcessVectorContext<T, C>
source§impl<T: VectorTransferables, C: Context> ProcessVectorContext<T, C>
impl<T: VectorTransferables, C: Context> ProcessVectorContext<T, C>
pub fn take_context(self) -> C
fn tile_finished( &mut self, coords: &WorldTileCoords ) -> Result<(), ProcessVectorError>
fn layer_missing( &mut self, coords: &WorldTileCoords, layer_name: &str ) -> Result<(), ProcessVectorError>
fn layer_tesselation_finished( &mut self, coords: &WorldTileCoords, buffer: OverAlignedVertexBuffer<ShaderVertex, IndexDataType>, feature_indices: Vec<u32>, layer_data: Layer ) -> Result<(), ProcessVectorError>
fn layer_indexing_finished( &mut self, coords: &WorldTileCoords, geometries: Vec<IndexedGeometry<f64>> ) -> Result<(), ProcessVectorError>
Auto Trait Implementations§
impl<T, C> Freeze for ProcessVectorContext<T, C>where
C: Freeze,
impl<T, C> RefUnwindSafe for ProcessVectorContext<T, C>where
C: RefUnwindSafe,
T: RefUnwindSafe,
impl<T, C> Send for ProcessVectorContext<T, C>
impl<T, C> Sync for ProcessVectorContext<T, C>
impl<T, C> Unpin for ProcessVectorContext<T, C>
impl<T, C> UnwindSafe for ProcessVectorContext<T, C>where
C: UnwindSafe,
T: UnwindSafe,
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source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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T: Any,
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source§impl<T> IntoEither for T
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