Struct maplibre::vector::resource::buffer_pool::BufferPool

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pub struct BufferPool<Q, B, V, I, TM, FM> {
    vertices: BackingBuffer<B>,
    indices: BackingBuffer<B>,
    layer_metadata: BackingBuffer<B>,
    feature_metadata: BackingBuffer<B>,
    index: RingIndex,
    phantom_v: PhantomData<V>,
    phantom_i: PhantomData<I>,
    phantom_q: PhantomData<Q>,
    phantom_m: PhantomData<TM>,
    phantom_fm: PhantomData<FM>,
}
Expand description

This is inspired by the memory pool in Vulkan documented here.

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§vertices: BackingBuffer<B>§indices: BackingBuffer<B>§layer_metadata: BackingBuffer<B>§feature_metadata: BackingBuffer<B>§index: RingIndex§phantom_v: PhantomData<V>§phantom_i: PhantomData<I>§phantom_q: PhantomData<Q>§phantom_m: PhantomData<TM>§phantom_fm: PhantomData<FM>

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impl<V: Pod, I: Pod, TM: Pod, FM: Pod> BufferPool<Queue, Buffer, V, I, TM, FM>

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pub fn from_device(device: &Device) -> Self

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impl<Q: Queue<B>, B, V: Pod, I: Pod, TM: Pod, FM: Pod> BufferPool<Q, B, V, I, TM, FM>

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pub fn new( vertices: BackingBufferDescriptor<B>, indices: BackingBufferDescriptor<B>, layer_metadata: BackingBufferDescriptor<B>, feature_metadata: BackingBufferDescriptor<B> ) -> Self

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pub fn clear(&mut self)

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pub fn vertices(&self) -> &B

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pub fn indices(&self) -> &B

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pub fn metadata(&self) -> &B

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pub fn feature_metadata(&self) -> &B

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fn align( stride: BufferAddress, elements: BufferAddress, usable_elements: BufferAddress ) -> (BufferAddress, BufferAddress)

The VertexBuffers can contain padding elements. Not everything from a VertexBuffers is useable. The function returns the bytes and aligned_bytes. See OverAlignedVertexBuffer.

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pub fn get_loaded_source_layers_at( &self, coords: WorldTileCoords ) -> Option<HashSet<&str>>

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pub fn allocate_layer_geometry( &mut self, queue: &Q, coords: WorldTileCoords, style_layer: StyleLayer, geometry: &OverAlignedVertexBuffer<V, I>, layer_metadata: TM, feature_metadata: &[FM] )

Allocates

  • geometry
  • layer_metadata and
  • feature_metadata for a layer. This function is able to dynamically evict layers if there is not enough space available.
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pub fn update_layer_metadata( &self, queue: &Q, entry: &IndexEntry, layer_metadata: TM )

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pub fn update_feature_metadata( &self, queue: &Q, entry: &IndexEntry, feature_metadata: &[FM] )

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pub fn index(&self) -> &RingIndex

Trait Implementations§

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impl<Q: Debug, B: Debug, V: Debug, I: Debug, TM: Debug, FM: Debug> Debug for BufferPool<Q, B, V, I, TM, FM>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<Q: Queue<B>, B, V: Pod, I: Pod, TM: Pod, FM: Pod> HasTile for BufferPool<Q, B, V, I, TM, FM>

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fn has_tile(&self, coords: WorldTileCoords, _world: &World) -> bool

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fn get_available_parent( &self, coords: WorldTileCoords, world: &World ) -> Option<WorldTileCoords>

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fn get_available_children( &self, coords: WorldTileCoords, world: &World, search_depth: usize ) -> Option<Vec<WorldTileCoords>>

Auto Trait Implementations§

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impl<Q, B, V, I, TM, FM> Freeze for BufferPool<Q, B, V, I, TM, FM>
where B: Freeze,

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impl<Q, B, V, I, TM, FM> RefUnwindSafe for BufferPool<Q, B, V, I, TM, FM>

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impl<Q, B, V, I, TM, FM> Send for BufferPool<Q, B, V, I, TM, FM>
where B: Send, V: Send, I: Send, Q: Send, TM: Send, FM: Send,

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impl<Q, B, V, I, TM, FM> Sync for BufferPool<Q, B, V, I, TM, FM>
where B: Sync, V: Sync, I: Sync, Q: Sync, TM: Sync, FM: Sync,

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impl<Q, B, V, I, TM, FM> Unpin for BufferPool<Q, B, V, I, TM, FM>
where B: Unpin, V: Unpin, I: Unpin, Q: Unpin, TM: Unpin, FM: Unpin,

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impl<Q, B, V, I, TM, FM> UnwindSafe for BufferPool<Q, B, V, I, TM, FM>

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impl<T> Any for T
where T: 'static + ?Sized,

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where T: ?Sized,

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