pub struct DefaultLayerTessellated {
pub coords: WorldTileCoords,
pub buffer: OverAlignedVertexBuffer<ShaderVertex, IndexDataType>,
pub feature_indices: Vec<u32>,
pub feature_colors: Vec<[f32; 4]>,
pub layer_data: Layer,
pub style_layer_id: String,
}Fields§
§coords: WorldTileCoords§buffer: OverAlignedVertexBuffer<ShaderVertex, IndexDataType>§feature_indices: Vec<u32>Holds for each feature the count of indices.
feature_colors: Vec<[f32; 4]>§layer_data: Layer§style_layer_id: StringTrait Implementations§
Source§impl Clone for DefaultLayerTessellated
impl Clone for DefaultLayerTessellated
Source§fn clone(&self) -> DefaultLayerTessellated
fn clone(&self) -> DefaultLayerTessellated
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for DefaultLayerTessellated
impl Debug for DefaultLayerTessellated
Source§impl LayerTessellated for DefaultLayerTessellated
impl LayerTessellated for DefaultLayerTessellated
fn message_tag() -> &'static dyn MessageTag
fn build_from( coords: WorldTileCoords, buffer: OverAlignedVertexBuffer<ShaderVertex, IndexDataType>, feature_indices: Vec<u32>, feature_colors: Vec<[f32; 4]>, layer_data: Layer, style_layer_id: String, ) -> Self
fn coords(&self) -> WorldTileCoords
fn is_empty(&self) -> bool
fn style_layer_id(&self) -> &str
fn to_bucket(self) -> AvailableVectorLayerBucket
Auto Trait Implementations§
impl Freeze for DefaultLayerTessellated
impl RefUnwindSafe for DefaultLayerTessellated
impl Send for DefaultLayerTessellated
impl Sync for DefaultLayerTessellated
impl Unpin for DefaultLayerTessellated
impl UnwindSafe for DefaultLayerTessellated
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