pub trait SymbolLayerTessellated:
IntoMessage
+ Debug
+ Send {
// Required methods
fn message_tag() -> &'static dyn MessageTag;
fn build_from(
coords: WorldTileCoords,
buffer: OverAlignedVertexBuffer<ShaderSymbolVertex, IndexDataType>,
new_buffer: OverAlignedVertexBuffer<ShaderSymbolVertexNew, IndexDataType>,
features: Vec<Feature>,
layer_data: Layer,
style_layer_id: String,
) -> Self
where Self: Sized;
fn coords(&self) -> WorldTileCoords;
fn is_empty(&self) -> bool;
fn to_bucket(self) -> SymbolLayerData;
}Required Methods§
fn message_tag() -> &'static dyn MessageTag
fn build_from(
coords: WorldTileCoords,
buffer: OverAlignedVertexBuffer<ShaderSymbolVertex, IndexDataType>,
new_buffer: OverAlignedVertexBuffer<ShaderSymbolVertexNew, IndexDataType>,
features: Vec<Feature>,
layer_data: Layer,
style_layer_id: String,
) -> Selfwhere
Self: Sized,
fn coords(&self) -> WorldTileCoords
fn is_empty(&self) -> bool
fn to_bucket(self) -> SymbolLayerData
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.