Map View
A MapView
provides an embeddable map interface. You use this class to display map information and to manipulate the map contents from your application. You can center the map on a given coordinate, specify the size of the area you want to display, and style the features of the map to fit your application's use case.
Use of MapView
requires a MapLibre API access token. Obtain an access token on the MapLibre account page.
Types
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interface OnCameraDidChangeListener
Interface definition for a callback to be invoked when the map region did change.
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interface OnCameraIsChangingListener
Interface definition for a callback to be invoked when the camera is changing.
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interface OnCameraWillChangeListener
Interface definition for a callback to be invoked when the camera will change.
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interface OnCanRemoveUnusedStyleImageListener
Interface definition for a callback to be invoked with an unused image identifier.
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interface OnDidBecomeIdleListener
Interface definition for a callback to be invoked when the map has entered the idle state.
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interface OnDidFailLoadingMapListener
Interface definition for a callback to be invoked when the map is changing.
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interface OnDidFinishLoadingMapListener
Interface definition for a callback to be invoked when the map finished loading.
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interface OnDidFinishLoadingStyleListener
Interface definition for a callback to be invoked when the map has loaded the style.
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interface OnDidFinishRenderingFrameListener
Interface definition for a callback to be invoked when the map finished rendering a frame.
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interface OnDidFinishRenderingMapListener
Interface definition for a callback to be invoked when the map is changing.
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interface OnGlyphsErrorListener
Interface definition for a callback to be invoked after a range of glyphs fail to load.
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interface OnGlyphsLoadedListener
Interface definition for a callback to be invoked after a range of glyphs are loaded.
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interface OnGlyphsRequestedListener
Interface definition for a callback to be invoked after a range of glyphs are requested.
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interface OnPostCompileShaderListener
Interface definition for a callback to be invoked after a shader is compiled.
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interface OnPreCompileShaderListener
Interface definition for a callback to be invoked before a shader is compiled.
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interface OnShaderCompileFailedListener
Interface definition for a callback to be invoked after a shader failed to compile.
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interface OnSourceChangedListener
Interface definition for a callback to be invoked when a map source has changed.
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interface OnSpriteErrorListener
Interface definition for a callback to be invoked after a sprite fails to load.
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interface OnSpriteLoadedListener
Interface definition for a callback to be invoked after a sprite is requested.
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interface OnSpriteRequestedListener
Interface definition for a callback to be invoked after a sprite is requested.
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interface OnStyleImageMissingListener
Interface definition for a callback to be invoked with the id of a missing icon.
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interface OnTileActionListener
Interface definition for a callback to be invoked after a tile action occurs.
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interface OnWillStartLoadingMapListener
Interface definition for a callback to be invoked when the map will start loading.
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interface OnWillStartRenderingFrameListener
Interface definition for a callback to be invoked when the map will start rendering a frame.
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interface OnWillStartRenderingMapListener
Interface definition for a callback to be invoked when the map will start rendering the map.
Properties
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Functions
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open fun addExtraDataToAccessibilityNodeInfo(info: AccessibilityNodeInfo, extraDataKey: String, arguments: Bundle)
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Set a callback that's invoked when the camera region did change.
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Set a callback that's invoked when the camera is changing.
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Set a callback that's invoked when the camera region will change.
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open fun addOnCanRemoveUnusedStyleImageListener(@NonNull listener: MapView.OnCanRemoveUnusedStyleImageListener)
Set a callback that's invoked when map needs to release unused image resources.
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Set a callback that's invoked when the map has entered the idle state.
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Set a callback that's invoked when the map failed to load.
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Set a callback that's invoked when the map has finished loading.
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open fun addOnDidFinishLoadingStyleListener(@NonNull listener: MapView.OnDidFinishLoadingStyleListener)
Set a callback that's invoked when the style has finished loading.
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open fun addOnDidFinishRenderingFrameListener(@NonNull listener: MapView.OnDidFinishRenderingFrameListener)
Set a callback that's invoked when the map has finished rendering a frame.
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open fun addOnDidFinishRenderingMapListener(@NonNull listener: MapView.OnDidFinishRenderingMapListener)
Set a callback that's invoked when the map has finished rendering.
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Set a callback that's invoked after a range of glyphs fail to load.
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Set a callback that's invoked after a range of glyphs are loaded.
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Set a callback that's invoked after a range of glyphs are requested.
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Set a callback that's invoked after a shader is compiled.
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Set a callback that's invoked before a shader is compiled.
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Set a callback that's invoked after a shader failed to compile.
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Set a callback that's invoked when a map source has changed.
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Set a callback that's invoked after a sprite fails to laod.
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Set a callback that's invoked after a sprite is loaded.
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Set a callback that's invoked after a sprite is requested.
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Set a callback that's invoked when the id of an icon is missing.
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Set a callback that's invoked after a tile action occurs.
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Set a callback that's invoked when the map will start loading.
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open fun addOnWillStartRenderingFrameListener(@NonNull listener: MapView.OnWillStartRenderingFrameListener)
Set a callback that's invoked when the map will start rendering a frame.
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open fun addOnWillStartRenderingMapListener(@NonNull listener: MapView.OnWillStartRenderingMapListener)
Set a callback that's invoked when the map will start rendering.
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open fun dispatchCreateViewTranslationRequest(viewIds: Map<AutofillId, Array<Long>>, supportedFormats: Array<Int>, capability: TranslationCapability, requests: List<ViewTranslationRequest>)
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open fun dispatchScrollCaptureSearch(localVisibleRect: Rect, windowOffset: Point, targets: Consumer<ScrollCaptureTarget>)
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open fun dispatchWindowInsetsAnimationProgress(insets: WindowInsets, runningAnimations: List<WindowInsetsAnimation>): WindowInsets
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open fun dispatchWindowInsetsAnimationStart(animation: WindowInsetsAnimation, bounds: WindowInsetsAnimation.Bounds): WindowInsetsAnimation.Bounds
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open fun generateDisplayHash(hashAlgorithm: String, bounds: Rect, executor: Executor, callback: DisplayHashResultCallback)
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Sets a callback object which will be triggered when the MapLibreMap instance is ready to be used.
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Returns the map pixel ratio, by default it returns the device pixel ratio.
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Get the rendering refresh mode
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Returns if the map has been destroyed.
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open fun onCreateViewTranslationRequest(supportedFormats: Array<Int>, requestsCollector: Consumer<ViewTranslationRequest>)
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open fun onCreateVirtualViewTranslationRequests(virtualIds: Array<Long>, supportedFormats: Array<Int>, requestsCollector: Consumer<ViewTranslationRequest>)
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You must call this method from the parent's Activity#onLowMemory() or Fragment#onLowMemory().
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You must call this method from the parent's Activity#onSaveInstanceState(Bundle) or Fragment#onSaveInstanceState(Bundle).
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open fun onScrollCaptureSearch(localVisibleRect: Rect, windowOffset: Point, targets: Consumer<ScrollCaptureTarget>)
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Queue a runnable to be executed on the map renderer thread.
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Set a callback that's invoked when the camera region did change.
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Remove a callback that's invoked when the camera is changing.
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Remove a callback that's invoked when the camera region will change.
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open fun removeOnCanRemoveUnusedStyleImageListener(@NonNull listener: MapView.OnCanRemoveUnusedStyleImageListener)
Removes a callback that's invoked when map needs to release unused image resources.
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Remove a callback that's invoked when the map has entered the idle state.
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Set a callback that's invoked when the map failed to load.
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open fun removeOnDidFinishLoadingMapListener(@NonNull listener: MapView.OnDidFinishLoadingMapListener)
Set a callback that's invoked when the map has finished loading.
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open fun removeOnDidFinishLoadingStyleListener(@NonNull listener: MapView.OnDidFinishLoadingStyleListener)
Set a callback that's invoked when the style has finished loading.
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open fun removeOnDidFinishRenderingFrameListener(@NonNull listener: MapView.OnDidFinishRenderingFrameListener)
Set a callback that's invoked when the map has finished rendering a frame.
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Remove a callback that's invoked when the map has finished rendering.
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Removes a callback that's invoked after a range of glyphs fail to load.
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Removes a callback that's invoked after a range of glyphs are loaded.
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Removes a callback that's invoked after a range of glyphs are requested.
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Removes a callback that's invoked after a shader is compiled.
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Removes a callback that's invoked before a shader is compiled.
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Removes a callback that's invoked after a shader failed to compile.
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Set a callback that's invoked when a map source has changed.
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Removes a callback that's invoked after a sprite fails to laod.
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Removes a callback that's invoked after a sprite is loaded.
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Removes a callback that's invoked after a sprite is requested.
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Set a callback that's invoked when a map source has changed.
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Remove's a callback that's invoked after a tile action occurs.
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open fun removeOnWillStartLoadingMapListener(@NonNull listener: MapView.OnWillStartLoadingMapListener)
Set a callback that's invoked when the map will start loading.
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open fun removeOnWillStartRenderingFrameListener(@NonNull listener: MapView.OnWillStartRenderingFrameListener)
Set a callback that's invoked when the map will start rendering a frame.
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open fun removeOnWillStartRenderingMapListener(@NonNull listener: MapView.OnWillStartRenderingMapListener)
Set a callback that's invoked when the map will start rendering.
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fun saveAttributeDataForStyleable(context: Context, styleable: Array<Int>, attrs: AttributeSet, t: TypedArray, defStyleAttr: Int, defStyleRes: Int)
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open fun setHandwritingBoundsOffsets(offsetLeft: Float, offsetTop: Float, offsetRight: Float, offsetBottom: Float)
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Sets the strict mode that will throw the org.maplibre.android.MapStrictModeException whenever the map would fail silently otherwise.
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The maximum frame rate at which the map view is rendered, but it can't excess the ability of device hardware.
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Set the rendering refresh mode and wake up the render thread if it is sleeping.
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fun startDragAndDrop(data: ClipData, shadowBuilder: View.DragShadowBuilder, myLocalState: Any, flags: Int): Boolean
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