Module debug

Source

ModulesΒ§

cleanup_system πŸ”’
debug_pass πŸ”’
draw_graph πŸ”’
Labels for the β€œdraw” graph
fps_system πŸ”’
queue_system πŸ”’
Queues PhaseItems for rendering.
render_commands πŸ”’
Specifies the instructions which are going to be sent to the GPU. Render commands can be concatenated into a new render command which executes multiple instruction sets.
resource_system πŸ”’
Prepares GPU-owned resources by initializing them if they are uninitialized or out-of-date.

StructsΒ§

DebugPipeline πŸ”’
DebugPlugin
TileDebugItem πŸ”’