Expand description
Provides utilities related to coordinates.
Structs§
- An aligned world tile coordinate aligns a world coordinate at a 4x4 tile raster within the world. The aligned coordinates is defined by the coordinates of the upper left tile in the 4x4 tile raster divided by 2 and rounding to the ceiling.
- Represents the position of a node within a quad tree. The first u8 defines the
ZoomLevel
of the node. The remaining bytes define which part (north west, south west, south east, north east) of each subdivision of the quadtree is concerned. - Every tile has tile coordinates. These tile coordinates are also called Slippy map tile names.
- Defines a bounding box on a tiled map with a
ZoomLevel
and a padding. - Actual coordinates within the 3D world. The
z
value of the [WorldCoors
] is not related to thez
value of the [WorldTileCoors
]. In the 3D world all tiles are rendered atz
values which are determined only by the render engine and not by the zoom level. - Every tile has tile coordinates. Every tile coordinate can be mapped to a coordinate within the world. This provides the freedom to map from TMS to Slippy map tile names.
Zoom
is an exponential scale that defines the zoom of the camera on the map. We can derive theZoomLevel
fromZoom
by using the[crate::coords::ZOOM_BOUNDS]
.