Struct maplibre::render::graph::RenderGraph

source ·
pub struct RenderGraph {
    nodes: HashMap<NodeId, NodeState>,
    node_names: HashMap<Cow<'static, str>, NodeId>,
    sub_graphs: HashMap<Cow<'static, str>, RenderGraph>,
    input_node: Option<NodeId>,
    current_id: usize,
}
Expand description

The render graph configures the modular, parallel and re-usable render logic. It is a retained and stateless (nodes itself my have their internal state) structure, which can not be modified while it is executed by the graph runner.

The RenderGraphRunner is responsible for executing the entire graph each frame.

It consists of three main components: Nodes, Edges and Slots.

Nodes are responsible for generating draw calls and operating on input and output slots. Edges specify the order of execution for nodes and connect input and output slots together. Slots describe the render resources created or used by the nodes.

Additionally a render graph can contain multiple sub graphs, which are run by the corresponding nodes. Every render graph can have it’s own optional input node.

§Example

Here is a simple render graph example with two nodes connected by a node edge.

use maplibre::render::graph::{Node, NodeRunError, RenderContext, RenderGraph, RenderGraphContext};
let mut graph = RenderGraph::default();
graph.add_node("input_node", MyNode);
graph.add_node("output_node", MyNode);
graph.add_node_edge("output_node", "input_node").unwrap();

Fields§

§nodes: HashMap<NodeId, NodeState>§node_names: HashMap<Cow<'static, str>, NodeId>§sub_graphs: HashMap<Cow<'static, str>, RenderGraph>§input_node: Option<NodeId>§current_id: usize

Implementations§

source§

impl RenderGraph

source

pub const INPUT_NODE_NAME: &'static str = "GraphInputNode"

The name of the GraphInputNode of this graph. Used to connect other nodes to it.

source

pub fn update(&mut self, state: &mut RenderResources)

Updates all nodes and sub graphs of the render graph. Should be called before executing it.

source

pub fn set_input(&mut self, inputs: Vec<SlotInfo>) -> NodeId

Creates an GraphInputNode with the specified slots if not already present.

source

pub fn input_node(&self) -> Option<&NodeState>

Returns the NodeState of the input node of this graph..

source

pub fn add_node<T>( &mut self, name: impl Into<Cow<'static, str>>, node: T ) -> NodeId
where T: Node,

Adds the node with the name to the graph. If the name is already present replaces it instead.

source

pub fn remove_node( &mut self, name: impl Into<Cow<'static, str>> ) -> Result<(), RenderGraphError>

Removes the node with the name from the graph. If the name is does not exist, nothing happens.

source

pub fn get_node_state( &self, label: impl Into<NodeLabel> ) -> Result<&NodeState, RenderGraphError>

Retrieves the NodeState referenced by the label.

source

pub fn get_node_state_mut( &mut self, label: impl Into<NodeLabel> ) -> Result<&mut NodeState, RenderGraphError>

Retrieves the NodeState referenced by the label mutably.

source

pub fn get_node_id( &self, label: impl Into<NodeLabel> ) -> Result<NodeId, RenderGraphError>

Retrieves the NodeId referenced by the label.

source

pub fn get_node<T>( &self, label: impl Into<NodeLabel> ) -> Result<&T, RenderGraphError>
where T: Node,

Retrieves the Node referenced by the label.

source

pub fn get_node_mut<T>( &mut self, label: impl Into<NodeLabel> ) -> Result<&mut T, RenderGraphError>
where T: Node,

Retrieves the Node referenced by the label mutably.

source

pub fn add_slot_edge( &mut self, output_node: impl Into<NodeLabel>, output_slot: impl Into<SlotLabel>, input_node: impl Into<NodeLabel>, input_slot: impl Into<SlotLabel> ) -> Result<(), RenderGraphError>

Adds the Edge::SlotEdge to the graph. This guarantees that the output_node is run before the input_node and also connects the output_slot to the input_slot.

source

pub fn remove_slot_edge( &mut self, output_node: impl Into<NodeLabel>, output_slot: impl Into<SlotLabel>, input_node: impl Into<NodeLabel>, input_slot: impl Into<SlotLabel> ) -> Result<(), RenderGraphError>

Removes the Edge::SlotEdge from the graph. If any nodes or slots do not exist then nothing happens.

source

pub fn add_node_edge( &mut self, output_node: impl Into<NodeLabel>, input_node: impl Into<NodeLabel> ) -> Result<(), RenderGraphError>

Adds the Edge::NodeEdge to the graph. This guarantees that the output_node is run before the input_node.

source

pub fn remove_node_edge( &mut self, output_node: impl Into<NodeLabel>, input_node: impl Into<NodeLabel> ) -> Result<(), RenderGraphError>

Removes the Edge::NodeEdge from the graph. If either node does not exist then nothing happens.

source

pub fn validate_edge( &mut self, edge: &Edge, should_exist: EdgeExistence ) -> Result<(), RenderGraphError>

Verifies that the edge existence is as expected and checks that slot edges are connected correctly.

source

pub fn has_edge(&self, edge: &Edge) -> bool

Checks whether the edge already exists in the graph.

source

pub fn iter_nodes(&self) -> impl Iterator<Item = &NodeState>

Returns an iterator over the NodeStates.

source

pub fn iter_nodes_mut(&mut self) -> impl Iterator<Item = &mut NodeState>

Returns an iterator over the NodeStates, that allows modifying each value.

source

pub fn iter_sub_graphs(&self) -> impl Iterator<Item = (&str, &RenderGraph)>

Returns an iterator over the sub graphs.

source

pub fn iter_sub_graphs_mut( &mut self ) -> impl Iterator<Item = (&str, &mut RenderGraph)>

Returns an iterator over the sub graphs, that allows modifying each value.

source

pub fn iter_node_inputs( &self, label: impl Into<NodeLabel> ) -> Result<impl Iterator<Item = (&Edge, &NodeState)>, RenderGraphError>

Returns an iterator over a tuple of the input edges and the corresponding output nodes for the node referenced by the label.

source

pub fn iter_node_outputs( &self, label: impl Into<NodeLabel> ) -> Result<impl Iterator<Item = (&Edge, &NodeState)>, RenderGraphError>

Returns an iterator over a tuple of the output edges and the corresponding input nodes for the node referenced by the label.

source

pub fn add_sub_graph( &mut self, name: impl Into<Cow<'static, str>>, sub_graph: RenderGraph )

Adds the sub_graph with the name to the graph. If the name is already present replaces it instead.

source

pub fn remove_sub_graph(&mut self, name: impl Into<Cow<'static, str>>)

Removes the sub_graph with the name from the graph. If the name does not exist then nothing happens.

source

pub fn get_sub_graph(&self, name: impl AsRef<str>) -> Option<&RenderGraph>

Retrieves the sub graph corresponding to the name.

source

pub fn get_sub_graph_mut( &mut self, name: impl AsRef<str> ) -> Option<&mut RenderGraph>

Retrieves the sub graph corresponding to the name mutably.

Trait Implementations§

source§

impl Debug for RenderGraph

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
source§

impl Default for RenderGraph

source§

fn default() -> RenderGraph

Returns the “default value” for a type. Read more

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
§

impl<T> Downcast<T> for T

§

fn downcast(&self) -> &T

§

impl<T> Downcast for T
where T: Any,

§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
§

impl<T> DowncastSync for T
where T: Any + Send + Sync,

§

fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

§

impl<T> Instrument for T

§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> IntoEither for T

source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
source§

impl<T> Same for T

§

type Output = T

Should always be Self
source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
§

impl<T> Upcast<T> for T

§

fn upcast(&self) -> Option<&T>

§

impl<T> WithSubscriber for T

§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more
§

impl<G1, G2> Within<G2> for G1
where G2: Contains<G1>,

§

fn is_within(&self, b: &G2) -> bool

§

impl<T> ErasedDestructor for T
where T: 'static,

§

impl<T> MaybeSendSync for T

source§

impl<T> Resource for T
where T: 'static,

§

impl<T> WasmNotSend for T
where T: Send,

§

impl<T> WasmNotSendSync for T
where T: WasmNotSend + WasmNotSync,

§

impl<T> WasmNotSync for T
where T: Sync,