pub struct GraphInputNode {
inputs: Vec<SlotInfo>,
}
Expand description
A Node
which acts as an entry point for a RenderGraph
with custom inputs.
It has the same input and output slots and simply copies them over when run.
Fields§
§inputs: Vec<SlotInfo>
Trait Implementations§
source§impl Node for GraphInputNode
impl Node for GraphInputNode
source§fn input(&self) -> Vec<SlotInfo>
fn input(&self) -> Vec<SlotInfo>
Specifies the required input slots for this node.
They will then be available during the run method inside the
RenderGraphContext
.source§fn output(&self) -> Vec<SlotInfo>
fn output(&self) -> Vec<SlotInfo>
Specifies the produced output slots for this node.
They can then be passed one inside
RenderGraphContext
during the run method.source§fn run(
&self,
graph: &mut RenderGraphContext<'_>,
_render_context: &mut RenderContext<'_>,
_state: &RenderResources,
_world: &World
) -> Result<(), NodeRunError>
fn run( &self, graph: &mut RenderGraphContext<'_>, _render_context: &mut RenderContext<'_>, _state: &RenderResources, _world: &World ) -> Result<(), NodeRunError>
Runs the graph node logic, issues draw calls, updates the output slots and
optionally queues up subgraphs for execution. The graph data, input and output values are
passed via the
RenderGraphContext
.source§fn update(&mut self, _state: &mut RenderResources)
fn update(&mut self, _state: &mut RenderResources)
Updates internal node state using the current
RenderResources
prior to the run method.Auto Trait Implementations§
impl Freeze for GraphInputNode
impl RefUnwindSafe for GraphInputNode
impl Send for GraphInputNode
impl Sync for GraphInputNode
impl Unpin for GraphInputNode
impl UnwindSafe for GraphInputNode
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source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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Box<dyn Trait>
(where Trait: Downcast
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source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
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variant of Either<Self, Self>
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variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
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