Struct maplibre::render::graph::RenderGraphContext
source · pub struct RenderGraphContext<'a> {
graph: &'a RenderGraph,
node: &'a NodeState,
inputs: &'a [SlotValue],
outputs: &'a mut [Option<SlotValue>],
run_sub_graphs: Vec<RunSubGraph>,
}
Expand description
The context with all graph information required to run a Node
.
This context is created for each node by the RenderGraphRunner
.
The slot input can be read from here and the outputs must be written back to the context for passing them onto the next node.
Sub graphs can be queued for running by adding a RunSubGraph
command to the context.
After the node has finished running the graph runner is responsible for executing the sub graphs.
Fields§
§graph: &'a RenderGraph
§node: &'a NodeState
§inputs: &'a [SlotValue]
§outputs: &'a mut [Option<SlotValue>]
§run_sub_graphs: Vec<RunSubGraph>
Implementations§
source§impl<'a> RenderGraphContext<'a>
impl<'a> RenderGraphContext<'a>
sourcepub fn new(
graph: &'a RenderGraph,
node: &'a NodeState,
inputs: &'a [SlotValue],
outputs: &'a mut [Option<SlotValue>]
) -> Self
pub fn new( graph: &'a RenderGraph, node: &'a NodeState, inputs: &'a [SlotValue], outputs: &'a mut [Option<SlotValue>] ) -> Self
Creates a new render graph context for the node
.
sourcepub fn input_info(&self) -> &SlotInfos
pub fn input_info(&self) -> &SlotInfos
Returns the SlotInfos
of the inputs.
sourcepub fn output_info(&self) -> &SlotInfos
pub fn output_info(&self) -> &SlotInfos
Returns the SlotInfos
of the outputs.
sourcepub fn get_input(
&self,
label: impl Into<SlotLabel>
) -> Result<&SlotValue, InputSlotError>
pub fn get_input( &self, label: impl Into<SlotLabel> ) -> Result<&SlotValue, InputSlotError>
Retrieves the input slot value referenced by the label
.
sourcepub fn get_input_texture(
&self,
label: impl Into<SlotLabel>
) -> Result<&TextureView, InputSlotError>
pub fn get_input_texture( &self, label: impl Into<SlotLabel> ) -> Result<&TextureView, InputSlotError>
Retrieves the input slot value referenced by the label
as a TextureView
.
sourcepub fn get_input_sampler(
&self,
label: impl Into<SlotLabel>
) -> Result<&Sampler, InputSlotError>
pub fn get_input_sampler( &self, label: impl Into<SlotLabel> ) -> Result<&Sampler, InputSlotError>
Retrieves the input slot value referenced by the label
as a [Sampler
].
sourcepub fn get_input_buffer(
&self,
label: impl Into<SlotLabel>
) -> Result<&Buffer, InputSlotError>
pub fn get_input_buffer( &self, label: impl Into<SlotLabel> ) -> Result<&Buffer, InputSlotError>
Retrieves the input slot value referenced by the label
as a [Buffer
].
sourcepub fn set_output(
&mut self,
label: impl Into<SlotLabel>,
value: impl Into<SlotValue>
) -> Result<(), OutputSlotError>
pub fn set_output( &mut self, label: impl Into<SlotLabel>, value: impl Into<SlotValue> ) -> Result<(), OutputSlotError>
Sets the output slot value referenced by the label
.
sourcepub fn run_sub_graph(
&mut self,
name: impl Into<Cow<'static, str>>,
inputs: Vec<SlotValue>
) -> Result<(), RunSubGraphError>
pub fn run_sub_graph( &mut self, name: impl Into<Cow<'static, str>>, inputs: Vec<SlotValue> ) -> Result<(), RunSubGraphError>
Queues up a sub graph for execution after the node has finished running.
sourcepub fn finish(self) -> Vec<RunSubGraph>
pub fn finish(self) -> Vec<RunSubGraph>
Finishes the context for this Node
by
returning the sub graphs to run next.
Auto Trait Implementations§
impl<'a> Freeze for RenderGraphContext<'a>
impl<'a> !RefUnwindSafe for RenderGraphContext<'a>
impl<'a> !Send for RenderGraphContext<'a>
impl<'a> !Sync for RenderGraphContext<'a>
impl<'a> Unpin for RenderGraphContext<'a>
impl<'a> !UnwindSafe for RenderGraphContext<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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) to Box<dyn Any>
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then be further downcast
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fn into_either(self, into_left: bool) -> Either<Self, Self>
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