Struct maplibre::render::main_pass::MainPassNode
source · pub struct MainPassNode {}
Implementations§
source§impl MainPassNode
impl MainPassNode
Trait Implementations§
source§impl Node for MainPassNode
impl Node for MainPassNode
source§fn input(&self) -> Vec<SlotInfo>
fn input(&self) -> Vec<SlotInfo>
Specifies the required input slots for this node.
They will then be available during the run method inside the
RenderGraphContext
.source§fn update(&mut self, _state: &mut RenderResources)
fn update(&mut self, _state: &mut RenderResources)
Updates internal node state using the current
RenderResources
prior to the run method.source§fn run(
&self,
_graph: &mut RenderGraphContext<'_>,
render_context: &mut RenderContext<'_>,
state: &RenderResources,
world: &World
) -> Result<(), NodeRunError>
fn run( &self, _graph: &mut RenderGraphContext<'_>, render_context: &mut RenderContext<'_>, state: &RenderResources, world: &World ) -> Result<(), NodeRunError>
Runs the graph node logic, issues draw calls, updates the output slots and
optionally queues up subgraphs for execution. The graph data, input and output values are
passed via the
RenderGraphContext
.Auto Trait Implementations§
impl Freeze for MainPassNode
impl RefUnwindSafe for MainPassNode
impl Send for MainPassNode
impl Sync for MainPassNode
impl Unpin for MainPassNode
impl UnwindSafe for MainPassNode
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source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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T: Any,
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T: Any,
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(where Trait: Downcast
) to Box<dyn Any>
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can
then be further downcast
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where ConcreteType
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§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
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§fn in_current_span(self) -> Instrumented<Self>
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source§impl<T> IntoEither for T
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source§fn into_either(self, into_left: bool) -> Either<Self, Self>
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variant of Either<Self, Self>
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Converts self
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variant of Either<Self, Self>
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Converts self
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