Struct maplibre::render::render_phase::TileMaskItem
source · pub struct TileMaskItem {
pub draw_function: Box<dyn Draw<TileMaskItem>>,
pub source_shape: TileShape,
}
Fields§
§draw_function: Box<dyn Draw<TileMaskItem>>
§source_shape: TileShape
Trait Implementations§
source§impl PhaseItem for TileMaskItem
impl PhaseItem for TileMaskItem
source§fn sort_key(&self) -> Self::SortKey
fn sort_key(&self) -> Self::SortKey
Determines the order in which the items are drawn during the corresponding
RenderPhase
.fn draw_function(&self) -> &dyn Draw<TileMaskItem>
source§impl RenderCommand<TileMaskItem> for DrawMask
impl RenderCommand<TileMaskItem> for DrawMask
source§fn render<'w>(
world: &'w World,
item: &TileMaskItem,
pass: &mut TrackedRenderPass<'w>
) -> RenderCommandResult
fn render<'w>( world: &'w World, item: &TileMaskItem, pass: &mut TrackedRenderPass<'w> ) -> RenderCommandResult
Renders the
PhaseItem
by issuing draw calls via the TrackedRenderPass
.Auto Trait Implementations§
impl Freeze for TileMaskItem
impl !RefUnwindSafe for TileMaskItem
impl !Send for TileMaskItem
impl !Sync for TileMaskItem
impl Unpin for TileMaskItem
impl !UnwindSafe for TileMaskItem
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T: ?Sized,
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T: ?Sized,
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source§impl<T> IntoEither for T
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source§fn into_either(self, into_left: bool) -> Either<Self, Self>
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