Expand description
Settings for the renderer
Structs§
- Represents the backends that wgpu will use.
- Features that are not guaranteed to be supported.
- Represents the sets of limits an adapter/device supports.
- Configuration resource for Multi-Sample Anti-Aliasing.
- Provides configuration for renderer initialization. Use
Device::features
,Device::limits
, and theWgpuAdapterInfo
resource to get runtime information about the actual adapter, backend, features, and limits.
Enums§
- Power Preference when choosing a physical adapter.
- Underlying texture data format.