Navigate the map with game-like controls
Use the keyboard's arrow keys to move around the map with game-like controls.
<!DOCTYPE html>
<html lang="en">
<head>
<title>Navigate the map with game-like controls</title>
<meta property="og:description" content="Use the keyboard's arrow keys to move around the map with game-like controls." />
<meta charset='utf-8'>
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel='stylesheet' href='https://unpkg.com/maplibre-gl@5.2.0/dist/maplibre-gl.css' />
<script src='https://unpkg.com/maplibre-gl@5.2.0/dist/maplibre-gl.js'></script>
<style>
body { margin: 0; padding: 0; }
html, body, #map { height: 100%; }
</style>
</head>
<body>
<div id="map"></div>
<script>
const map = new maplibregl.Map({
container: 'map',
style:
'https://api.maptiler.com/maps/streets/style.json?key=get_your_own_OpIi9ZULNHzrESv6T2vL',
center: [-87.6298, 41.8781],
zoom: 17,
bearing: -12,
pitch: 60,
interactive: false
});
// pixels the map pans when the up or down arrow is clicked
const deltaDistance = 100;
// degrees the map rotates when the left or right arrow is clicked
const deltaDegrees = 25;
function easing(t) {
return t * (2 - t);
}
map.on('load', () => {
map.getCanvas().focus();
map.getCanvas().addEventListener(
'keydown',
(e) => {
e.preventDefault();
if (e.which === 38) {
// up
map.panBy([0, -deltaDistance], {
easing
});
} else if (e.which === 40) {
// down
map.panBy([0, deltaDistance], {
easing
});
} else if (e.which === 37) {
// left
map.easeTo({
bearing: map.getBearing() - deltaDegrees,
easing
});
} else if (e.which === 39) {
// right
map.easeTo({
bearing: map.getBearing() + deltaDegrees,
easing
});
}
},
true
);
});
</script>
</body>
</html>